//===================================================
//作    者：边涯  http://www.u3dol.com
//创建时间：2020-10-15 14:10:39
//备    注：此代码为工具生成 请勿手工修改
//===================================================
using YouYou;

    /// <summary>
    /// Sprite实体
    /// </summary>
    public partial class SpriteEntity : DataTableEntityBase
    {
        /// <summary>
        /// 精灵类型
        /// </summary>
        public int SpriteType;

        /// <summary>
        /// 名字
        /// </summary>
        public string Name;

        /// <summary>
        /// 精灵等级
        /// </summary>
        public int Level;

        /// <summary>
        /// 是否是boss
        /// </summary>
        public int IsBoss;

        /// <summary>
        /// 预设名称
        /// </summary>
        public string PrefabName;

        /// <summary>
        /// 贴图文件
        /// </summary>
        public string TextureName;

        /// <summary>
        /// 头像
        /// </summary>
        public string HeadPic;

        /// <summary>
        /// 移动速度
        /// </summary>
        public float MoveSpeed;

        /// <summary>
        /// 当前等级下最大hp
        /// </summary>
        public int HP;

        /// <summary>
        /// 当前等级下最大mp
        /// </summary>
        public int MP;

        /// <summary>
        /// 攻击
        /// </summary>
        public int Attack;

        /// <summary>
        /// 防御
        /// </summary>
        public int Defense;

        /// <summary>
        /// 命中
        /// </summary>
        public int Hit;

        /// <summary>
        /// 闪避
        /// </summary>
        public int Dodge;

        /// <summary>
        /// 暴击
        /// </summary>
        public int Cri;

        /// <summary>
        /// 抗性
        /// </summary>
        public int Res;

        /// <summary>
        /// 综合战斗力
        /// </summary>
        public int Fighting;

        /// <summary>
        /// 是否在战斗界面的UI上显示血条
        /// </summary>
        public int ShowBloodBar;

        /// <summary>
        /// 血条层数，默认为1
        /// </summary>
        public int BloodBarLayerCount;

        /// <summary>
        /// 可使用的物理Id
        /// </summary>
        public string UsedPhyAttack;

        /// <summary>
        /// 可使用的技能Id
        /// </summary>
        public string UsedSkillList;

        /// <summary>
        /// 是否会霸体
        /// </summary>
        public int CanArmor;

        /// <summary>
        /// 这个当血量小于等于百分之多少后进入霸体状态
        /// </summary>
        public int Armor_HP_Percentage;

        /// <summary>
        /// 这个怪的视野范围
        /// </summary>
        public int Range_View;

        /// <summary>
        /// 每隔多少秒攻击一次
        /// </summary>
        public float Attack_Interval;

        /// <summary>
        /// 物理攻击的概率%
        /// </summary>
        public int PhysicalAttackRate;

        /// <summary>
        /// 当主角进入其攻击范围后，延迟多少秒开始攻击
        /// </summary>
        public float DelaySec_Attack;

        /// <summary>
        /// 当这个精灵死亡后，玩家获取的经验数
        /// </summary>
        public int RewardExp;

    }
